actorClone.opacity = 0;
actorClone.set_scale(scaleX, scaleY);
-
- actorClone.set_position(adjustedSourcePositionX, adjustedSourcePositionY);
+ actorClone.set_translation(
+ adjustedSourcePositionX, adjustedSourcePositionY, 0);
let delay = (1 - (actor._distance - minDist) / normalization) * ANIMATION_MAX_DELAY_FOR_ITEM;
let [finalX, finalY] = actor._transformedPosition;
movementParams = {
- x: finalX,
- y: finalY,
+ translation_x: finalX,
+ translation_y: finalY,
scale_x: 1,
scale_y: 1,
duration: ANIMATION_TIME_IN,
let isLastItem = actor._distance == maxDist;
let [startX, startY] = actor._transformedPosition;
- actorClone.set_position(startX, startY);
+ actorClone.set_translation(startX, startY, 0);
let delay = (actor._distance - minDist) / normalization * ANIMATION_MAX_DELAY_OUT_FOR_ITEM;
movementParams = {
- x: adjustedSourcePositionX,
- y: adjustedSourcePositionY,
+ translation_x: adjustedSourcePositionX,
+ translation_y: adjustedSourcePositionY,
scale_x: scaleX,
scale_y: scaleY,
duration: ANIMATION_TIME_OUT,